There was an interesting thread posted by WoW official boards own Megatf (http://forums.worldofwarcraft.com/thread.html?topicId=8765568080&postId=87646699721&sid=2000#0) that showed qoutes from various well written and thought out "QQ posts" about the state of hunters in PVP.
I have to admit, a lot of these may seem invalid, but still hold true if you are a pvping hunter.
The first problem is that one of the basic mechanics of the hunter class is basically destroyed. A long time ago (pre bc) hunters had this niffty ability to kite players around in PVP if said hunter knew what they were doing. With the introduction of distance closing abilites to basically all classes, that ability is now completely broken in PVP.
"What bugs me is that Blizz has just completely given up on balancing escape mechanisms vs. closure mechanisms and instead started to focus on ranged DPS vs melee DPS. I initially started a hunter because I was drawn to the complexities of kiting, but it's barely a part of the class now and it's obviously not going to be there at all in the expansion. Yeah, I'll probably buy WOTLK, but if you keep going the way you're going with hunters, then I hope for your sake that DKs are spectacular. I don't see much to keep me around otherwise."
The biggest part of being a "ranged dps" class is the ability to stay at range. Keeping a single target at range and blowing the crap out of it was what made hunters fun in PVP. Now we just stay back and try to attack targets that are distracted (which is almost impossible in arenas).
Another problem is the fact that the hunter community feels that the changes being made are coming from devs who believe the hunter class is overpowered. The exact opposite holds true for hunters who play their class to their strenghts.
"I really can't stress the first part enough,
It does feel like a Rogue is designing the WotlK Rogue abilities, in addition to designing the hunter abilities.
I just don't get how something as simple as "We need mobility so we can kite melee, so we can actually do damage as RANGED PSYCHICAL DAMAGE DEALERS", is so hard to understand. Rogues ask for mobility and they get shadow step, hunters ask for mobility and instead we get aspect of the beast which improves our melee WTF?
That'd be like when Rogues asked for mobility, instead of shadowstep, Blizzard gave them a 10% increase in the damage of thrown weapons and deadly throw.
/sigh"
Although its still early beta, and alot of these posts are coming from fustrated hunters, I feel that they are true to the hunter community as a whole.
Hunters need the following
- Effective mana regen
- Kiting
- Pet survivibility
- Mobility
In other words, what we started out with.
Oh and aspect of the beast. WTF IS THAT? (http://forums.worldofwarcraft.com/thread.html?topicId=8430105938&sid=2000&pageNo=2#23)
"- Line of Sight: We do plan to introduce two new Hunter abilities that will help combat LoS issues (those we'll announce soon), which we believe plagues Hunters the most out of other classes. We understand this has been an issue throughout Burning Crusade, but we couldn't really address it correctly without introducing new abilities, talents, etc. (which we can do in the expansion) We're also (as funny as it sounds) improving Hunter melee DPS through an improvement to Aspect of the Beast (10% Melee AP buff while this aspect is active), and removed the conditional from Mongoose Bite (so you can use it even if you haven't dodged the opponent). Though you won't be doing as much damage if you were at range, you'll find a pretty significant damage potential while in melee range with these changes."
so instead of giving us abilities or changes that allow for better kiting, you give us melee power buffs. Bravo blizz, bravo.
This was a semi rant, and I'm sure it will all work out come release, but I really hope PVP changes for the better for hunters.
Thursday, August 7, 2008
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1 comment:
I completely agree with you man, Death grip...... seriously wtf? The only things Death knights need to do against hunters now adays is to death grip and tehn they win, Death knights have in my opinion ruined PvP. It also annoys me how hunters arnt able to kite for shit now. I rolled a hunter because of there ability to kite things both PvE wise and PvP wise, but it seems like BLizzard have completely removed our kiting skills in PvP since its IMPOSSIBLE now, with Paladins stunning us for 3 seconds and critting us for 5k, and then having a Death knight do death grip and then chains of ice on us, and that just = instant win.
I also think that Paladins are humongously overpowered at the moment in PvP.
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